vault backup: 2024-10-01 14:27:35
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@@ -33,6 +33,7 @@ Issues:
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1. Reaching into the `Board` class to set cell properties directly in the `BoardGame` field instead of letting the `Board` class own manipulating the `BoardGame`
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2. Mixed logic of revealing the cell with "SearchNeighbors" method logic
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3. Somewhat spaghetti logic
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4. Quite a few hard-coded numbers when they could be easily calculated
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Notes:
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1. Using `Random` to fill 10 mines into the board, knows basics of `Random` API.
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