From fb1a550e67bab8645958e1386f2d6c0073288794 Mon Sep 17 00:00:00 2001 From: benjaminramey Date: Tue, 1 Oct 2024 14:27:35 -0500 Subject: [PATCH] vault backup: 2024-10-01 14:27:35 --- Work/Edgar Munoz interview.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Work/Edgar Munoz interview.md b/Work/Edgar Munoz interview.md index 0da3048..9892ef4 100644 --- a/Work/Edgar Munoz interview.md +++ b/Work/Edgar Munoz interview.md @@ -33,6 +33,7 @@ Issues: 1. Reaching into the `Board` class to set cell properties directly in the `BoardGame` field instead of letting the `Board` class own manipulating the `BoardGame` 2. Mixed logic of revealing the cell with "SearchNeighbors" method logic 3. Somewhat spaghetti logic +4. Quite a few hard-coded numbers when they could be easily calculated Notes: 1. Using `Random` to fill 10 mines into the board, knows basics of `Random` API.