vault backup: 2024-10-04 10:25:25

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2024-10-04 10:25:25 -05:00
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@@ -13,6 +13,7 @@ Positives:
Concerns:
- [ ] Didn't appear to come super prepared with the solution in mind
- [ ] I'm not 100% certain he read the specification in detail, but relied on his memory of how minesweeper worked
- [ ] Very minor: used different terms for the same thing `bombFound` but `MineBox`
Other comments:
- [ ] Created class for `MineBox` and `Board`
@@ -26,4 +27,5 @@ Questions to ask:
- [ ] Why did you choose to have Program.cs "own" the rendering of the board instead of Board?
- [ ] Could you have Board "own" the rendering without it knowing exactly what it's renderings (strings, icons, HTML elements, etc)?
- [ ] Explain yoru choice to use `Convert.Int32`?
- [ ] You loop over the entire board or parts of the board (nested loops) a couple of times. How could you abstract that logic while still using it for different purposes?
- [ ] You loop over the entire board or parts of the board (nested loops) a couple of times. How could you abstract that logic while still using it for different purposes?
- [ ] Could you abstract the Game logic to untie it from the rendering and board?