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ObsidianJournal/Jose De Jesus interview.md

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Positives:
- [ ] Speaks excellent English
- [ ] Obviously very familiar with Visual Studio, used short cuts like autocompleting property definitions
- [ ] Seems very calm and worked immediately, very straightforwardly
- [ ] Created well-defined methods on `Board` to facilitate various functions like "reveal box" and "flag box"
- [ ] Able to talk through his work well, explaining as he went along
- [ ] Used a nested loop and `Math.Max` and `Math.Min` to reveal box around the revealed box
- [ ] A user-facing thoughtful thing: he cleared the console at the top of each input loop
- [ ] Used `StringBuilder` to render the board output, but decided against it later
Concerns:
- [ ] Didn't appear to come super prepared with the solution in mind
- [ ] I'm not 100% certain he read the specification in detail, but relied on his memory of how minesweeper worked
Other comments:
- [ ] Created class for `MineBox` and `Board`
- [ ] Used multi-dimensional array of `MineBox`es in `Board`
- [ ] Used `Random` to set mines randomly around the board
- [ ] Used a while loop in Program until `bool gameEnded` was reached
Questions to ask:
- [ ] What could you do to take your game logic and render it any way you wanted to (console, HTML, graphical...)
- [ ]