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ObsidianJournal/Work/Edgar Munoz interview.md

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#interview #logos #pair-programming
Ricardo sent him the Minesweeper problem.
Wasn't early to the meeting. Showed up at 13:02
Console application in C#, limited GUI
Seems familiar with Visual Studio. Able to explain his basic plan to get going: two models (Cell and Board), one service to calculated neighboring cells.
Interesting choice: adding "NeighborCount" on the cell model--should the cell model know about its neighbors?
IN progress: ahs not initialized the Board property yet--how will he discover this?
Using `Random` to fill 10 mines into the board, knows basics of `Random` API.
Why does each Cell need to know its neighbor count? They need to show a number, when revealed, of how many neighbors are mines. He renamed the property accordingly.
Speaks English _very_ well.
Found a bug he wrote in column and row check before executing program by thinking about it logically and visualizing the board.
Has a bug using `.Length` of a multi-dimensional array! Will be x * y and not x as he's hoping. He figured it out without any prompting from me and used `GridSize` in the check instead.
Questions:
1. Can you GridSize everywhere to avoid errors?
2. Does each Cell really need to know it's neighbor mine count? Or is that something the board knows about?
3. Instead of a `(Row, Column)` comment, is there another way we could label the values?
4. Is there a way to calculate the coordinates of the surrounding cells without statically constructing a list of offset pairs?
5.
Nits:
1. Property, field and variable naming not consistent
2.