vault backup: 2024-10-04 10:55:30
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@@ -33,5 +33,5 @@ Questions to ask:
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- [ ] Could you have Board "own" the rendering without it knowing exactly what it's renderings (strings, icons, HTML elements, etc)?
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- [ ] Explain your choice to use `Convert.Int32`?
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- [ ] You loop over the entire board or parts of the board (nested loops) a couple of times. How could you abstract that logic while still using it for different purposes?
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Would have to iterate the board each time
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Would have to iterate the board each time. When I explained
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- [ ] Could you abstract the Game logic to untie it from the rendering and board?
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