vault backup: 2024-10-04 10:55:30

This commit is contained in:
2024-10-04 10:55:30 -05:00
parent 2155cb9f0c
commit 433fcd894e

View File

@@ -33,5 +33,5 @@ Questions to ask:
- [ ] Could you have Board "own" the rendering without it knowing exactly what it's renderings (strings, icons, HTML elements, etc)?
- [ ] Explain your choice to use `Convert.Int32`?
- [ ] You loop over the entire board or parts of the board (nested loops) a couple of times. How could you abstract that logic while still using it for different purposes?
Would have to iterate the board each time
Would have to iterate the board each time. When I explained
- [ ] Could you abstract the Game logic to untie it from the rendering and board?