From 433fcd894efd5bebdee8f2ff41a0624a78f2d658 Mon Sep 17 00:00:00 2001 From: benjaminramey Date: Fri, 4 Oct 2024 10:55:30 -0500 Subject: [PATCH] vault backup: 2024-10-04 10:55:30 --- Jose De Jesus interview.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Jose De Jesus interview.md b/Jose De Jesus interview.md index 32d5126..a30147a 100644 --- a/Jose De Jesus interview.md +++ b/Jose De Jesus interview.md @@ -33,5 +33,5 @@ Questions to ask: - [ ] Could you have Board "own" the rendering without it knowing exactly what it's renderings (strings, icons, HTML elements, etc)? - [ ] Explain your choice to use `Convert.Int32`? - [ ] You loop over the entire board or parts of the board (nested loops) a couple of times. How could you abstract that logic while still using it for different purposes? - Would have to iterate the board each time + Would have to iterate the board each time. When I explained - [ ] Could you abstract the Game logic to untie it from the rendering and board? \ No newline at end of file