vault backup: 2024-10-01 14:25:54
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@@ -44,4 +44,5 @@ Notes:
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7. Used a `Queue<T>` to do a breadth-first search of neighboring cells.
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8. Talked through logic of revealing 0-neighboring-mine-count cells well
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9. Recognized duplicate logic of calculating neighboring cell coordinates and reused it
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10. Decided to have property to keep track of number of revealed cells instead of recalculating number each time the user plays.
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