vault backup: 2024-11-13 11:12:34

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2024-11-13 11:12:34 -06:00
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@@ -14,24 +14,24 @@ Positives:
- Considered the user not knowing the array was 0-based
Concerns:
- [ ] Didn't appear to come super prepared with the solution in mind
- [ ] I'm not 100% certain he read the specification in detail, but relied on his memory of how minesweeper worked
- [ ] Very minor: used different terms for the same thing `bombFound` but `MineBox`
- Didn't appear to come super prepared with the solution in mind
- I'm not 100% certain he read the specification in detail, but relied on his memory of how minesweeper worked
- Very minor: used different terms for the same thing `bombFound` but `MineBox`
Other comments:
- [ ] Created class for `MineBox` and `Board`
- [ ] Used multi-dimensional array of `MineBox`es in `Board`
- [ ] Used `Random` to set mines randomly around the board
- [ ] Used a while loop in Program until `bool gameEnded` was reached
- [ ] Used `Convert.ToInt32` instead of `int.Parse` to get coordinates from console input line
- [ ] Ran into issues looping and redisplaying the board
- Created class for `MineBox` and `Board`
- Used multi-dimensional array of `MineBox`es in `Board`
- Used `Random` to set mines randomly around the board
- Used a while loop in Program until `bool gameEnded` was reached
- Used `Convert.ToInt32` instead of `int.Parse` to get coordinates from console input line
- Ran into issues looping and redisplaying the board
Questions to ask:
- [ ] What could you do to take your game logic and render it any way you wanted to (console, HTML, graphical...)
Could do a virtual method on `Board` to allow clients to override it to render the board
- [ ] Why did you choose to have Program.cs "own" the rendering of the board instead of Board?
- [ ] Could you have Board "own" the rendering without it knowing exactly what it's renderings (strings, icons, HTML elements, etc)?
- [ ] Explain your choice to use `Convert.Int32`?
- [ ] You loop over the entire board or parts of the board (nested loops) a couple of times. How could you abstract that logic while still using it for different purposes?
Would have to iterate the board each time. When I explained
- [ ] Could you abstract the Game logic to untie it from the rendering and board?
- What could you do to take your game logic and render it any way you wanted to (console, HTML, graphical...)
- Could do a virtual method on `Board` to allow clients to override it to render the board
- Why did you choose to have Program.cs "own" the rendering of the board instead of Board?
- Could you have Board "own" the rendering without it knowing exactly what it's renderings (strings, icons, HTML elements, etc)?
- Explain your choice to use `Convert.Int32`?
- You loop over the entire board or parts of the board (nested loops) a couple of times. How could you abstract that logic while still using it for different purposes?
- Would have to iterate the board each time. When I explained
- Could you abstract the Game logic to untie it from the rendering and board?